2D Game Development with libGDX Level 1-1: Cross Platform GamesLearn how LibGDX allows you write a game once, then deploy to to both Android and iOS devices, as well as desktop computers and web browsers. Level 1-2: Getting Started with LibGDX Level 1-3: DrawingUse the LibGDX ShapeRenderer object to draw some simple shapes (and some not-so-simple fractals). Level 1-4: Cameras and ViewportsUse a camera to focus the player's field of view on a portion of a larger game world, and learn to use viewports to simplify camera management. Level 1-5: MovementCreate simple animations and physics effects by updating the game world over time. Also learn to break up a complex game into separate screens. Level 1-6: User InputHandle key presses, touches, and accelerometer input. Level 1-7: Growing IciclesCreate the core of Icicles, including player controls. Level 1-8: Polishing IciclesAdd scoring, a head-up display, and a difficulty select screen.CompanyAbout Us Why Udacity? Blog In the News Jobs at Udacity Become a Mentor Partner with Udacity ResourcesCatalog Career Outcomes Help and FAQ Scholarships Resource Center Udacity SchoolsSchool of Artificial Intelligence School of Autonomous Systems School of Business School of Cloud Computing School of Cybersecurity School of Data Science School of Executive Leadership School of Product Management School of Programming and Development Career Resources Featured ProgramsBusiness Analytics SQL AWS Cloud Architect Data Analyst Intro to Programming Digital Marketing Self Driving Car Engineer Only at UdacityArtificial Intelligence Deep Learning Digital Marketing Flying Car and Autonomous Flight Engineer Intro to Self-Driving Cars Machine Learning Engineer Robotics Software Engineer