2D Game Development with libGDX Level 1-1: Cross Platform GamesLearn how LibGDX allows you write a game once, then deploy to to both Android and iOS devices, as well as desktop computers and web browsers. Level 1-2: Getting Started with LibGDX Level 1-3: DrawingUse the LibGDX ShapeRenderer object to draw some simple shapes (and some not-so-simple fractals). Level 1-4: Cameras and ViewportsUse a camera to focus the player's field of view on a portion of a larger game world, and learn to use viewports to simplify camera management. Level 1-5: MovementCreate simple animations and physics effects by updating the game world over time. Also learn to break up a complex game into separate screens. Level 1-6: User InputHandle key presses, touches, and accelerometer input. Level 1-7: Growing IciclesCreate the core of Icicles, including player controls. Level 1-8: Polishing IciclesAdd scoring, a head-up display, and a difficulty select screen.CompanyAbout UsWhy Udacity?BlogIn the NewsJobs at UdacityBecome a MentorPartner with UdacityResourcesCatalogCareer OutcomesHelp and FAQScholarshipsResource CenterFeatured ProgramsBusiness AnalyticsSQLAWS Cloud ArchitectData AnalystIntro to ProgrammingDigital MarketingSelf Driving Car EngineerOnly at UdacityArtificial IntelligenceDeep LearningDigital MarketingFlying Car and Autonomous Flight EngineerIntro to Self-Driving CarsMachine Learning EngineerRobotics Software EngineerAI Master’sMaster of Business AdministrationMaster of Science in AIUdacity SchoolsSchool of Animation and Game DevelopmentSchool of Artificial IntelligenceSchool of Autonomous SystemsSchool of BusinessCareer ResourcesSchool of Cloud ComputingSchool of CybersecuritySchool of Data ScienceSchool of DevOpsSchool of Executive LeadershipSchool of Product ManagementSchool of Programming and Development
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